"WORSCH," is a word game. When playing "WORSCH," a player may win or lose "wordPoints" for using letters from one word, called a "keyWord," to make another (valid) word, a "newWord." Play begins at the zeroSquare and moves towards the centerCircle relative to wordPoints won or lost.
"WORSCH," is a contemporary board game that brings family and friends together. It is fun to play; it entertains, educates, and promotes language skills and learning. The game is adaptable to virtually every written language with ongoing work in languages as diverse as Arabic and Zulu to Chinese and Cherokee.
A trademark of Worsch is "The World's Most Popular Board Game." This is reflective of the inventor's goal of creating versions of the game in at least one language of every country in the world.
The WORSCH Language Preservation Project seeks to promote the survival and continuing vitality of endangered minority languages by making available versions of Worsch in these threatened languages.
Ken B. Williams created and demonstrated the game in March of 1995.